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OpenGL / Vulkan Deep Dive Quiz
Gaming & Graphics
25:00
Question 1 of 40
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ADVANCED
1 pts
Arrange the following steps in the correct order for setting up an OpenGL rendering pipeline:
Arrange the items in correct order
1
Create a vertex buffer object (VBO)
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2
Compile and link shaders
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↓
3
Create a vertex array object (VAO)
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↓
4
Define vertex attributes
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5
Specify the drawing mode
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